Wednesday 4 January 2017

WWE SmackDown vs. Raw 2007

Image Source: Amazon
Written By: Mark Armstrong

Publisher: THQ
Developer: Yuke's
Genre: Wrestling
Series: SmackDown vs. Raw (Previously SmackDown!; it would become WWE in future)
Released: November 14 2006 (US) and November 10 2006 (UK)
Certificate: 16
Consoles: PS2, Xbox 360 and PSP

The sequel to the outstanding SvR 2006, and the eighth game of the series in total, received more hype than any WWE game to that point, having been announced almost eight months before the game was officially released. In the end, despite the build-up, many felt that the game was a shade inferior to the 2006 SmackDown; however, the entertainment value and feature set were strong enough that it was still one hell of a wrestling title.

SvR 2007 introduced the analog-based control scheme, whereby you moved the right analog stick in a particular direction along with R1 for further move options. In particular, the analog sticks played a crucial role in the brand new Ultimate Control Moves, which allowed you to decide between several variants of a similar move. So, let's say that you're preparing to hit your opponent with a suplex. Via the UCM, you may hit a regular suplex, or you may hit a delayed suplex, or you may use the ropes to hit a slingshot suplex in the manner of Cowboy Bob Orton. This also extended to environmental hotspot moves, from Ric Flair-esque chops in the corner to slamming your adversary's head into the announcer's table, or raking his face across the mesh of a steel cage. Some argued that certain UCMs and environmental moves were a bit unrealistic, but they added more options and flexibility than ever before, and some - such as the infamous up-and-down straddling of an opponent on the top rope which leaves your enemy with pain in a sensitive area - were a lot of fun, as well as being mirror-images of real-life situations in the ring. Overall, they were definitely a positive addition to the games.

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