Image Source: Amazon |
Publisher: THQ
Developers: Yuke's and Amaze Entertainment (DS)
Genre: Wrestling
Series: SmackDown vs. Raw (Previously SmackDown!; it would become WWE in future)
Released: November 13 2007 (US) and November 9 2007 (UK)
Certificate: 16
Consoles: PS3, Xbox 360, Wii, PS2, PSP, DS and Mobile
At the time of its release, SmackDown vs. Raw 2008 was considered a big disappointment compared to its two most immediate predecessors, and in hindsight, it is considered the point where the highly-rated series began to decline. But is that fair or were fans too hard on SvR 2008? Let's take a look ...
The big story about this game was that it marked the first time when the series catered primarily to seventh-generation consoles. Sure, Xbox 360 had supported SvR 2007, but now Xbox 360, PlayStation 3 and Nintendo Wii all boasted SvR 2008 within their game libraries, and the focus was very much on ensuring that the new generation of wrestling gaming began on a high. That being said, besides the undeniably impressive graphics which were greatly superior to those on previous consoles, one wouldn't be too disappointed if they opted for the previous-gen versions as opposed to PS3 or Xbox 360. Graphics aside, the only differences were that Xbox 360 allowed for custom entrance tracks to be used during entrances, whilst PS3 gave players a first-person view of entrances via Sixaxis. Otherwise, the differences were minor at best; it was a far cry from when 2K essentially abandoned PS3 and Xbox 360 to try and make WWE 2K15 shine on PS4 and Xbox One (a task which wasn't very successful anyway).
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